SKRILL

Driving user engagement with
the new Skrill loyalty program

Leading the redesign of the loyalty program to increase retention and customer satisfaction.

Customers find it difficult to understand the conditions and the benefits of participating in the program. This confusion leads to low engagement with the program and lost opportunity for increasing customer retention. Additionally, many customers feel the rewards offered do not align with their preferences, require a lot of effort, and time to see results, leading to a perceived lack of value. We had to rethink entirely the loyalty program’s mechanics, and user experience to drive user engagement, increase customer satisfaction, and ultimately boost brand loyalty.

Goal

To increase user retention, and customer satisfaction, and to boost brand loyalty.For the user: to make them feel rewarded, and special, and make their Skrill experience more delightful.

Impact

- Increased transaction volume with 19%
- 11% Increase in revenue from the launch

CLIENT
Paysafe
TOOLS
Figma
Miro
Hotjar
User Testing
Confluence, Jira
TEAM
1 Product designer, 1 UX researcher, 1 Design lead, 1 Product Manager
TIMELINE
3 months, May 2024 - Sep 2024

Problem statement

Customers find the loyalty program not interesting and engaging for them that's why for many it's not movitating to participate. Users don’t find it rewarding, as time and effort doesn't equal rewards that they would

expect. There is lack of diversity in terms of type of rewards/ type of rewards for specific actions. There is also a lack of awareness the program exist or not well explained the terms.

Final outcome

Before and after the redesign


PROCESS

Project timeline


THE DESIGN PROCESS

Let's get deeper

The project was carried away by 2 designers, 1 lead designer and 1 researcher, with the help of the whole team for the workshops. I was involved in the process end-to-end. We came up with 11 design UI concepts based on the definition of desired look and feel from which we used 8 for a comparative concept usability test to gather user feedback on emotions created from different concepts. Then, we did component analysis and concluded with a Hotjar survey for the best 3 proposals which helped us pick the final proposal.

DISCOVER

2. Research

Our research consisted of:

STAKEHOLDER INTERVIEWS
We've done a stakeholder study to define the look and feel we want to achieve with the new UI.
COMPETITORS ANALYSIS
We collected references from other products in the field and clustered them based on emotions and trends.
USER TESTING
We conveyed a series of user testings with different designs and the most well performing we tested with a Survey in Hotjar.

USER RESEARCH

Initial findings from in depth interviews

research

We identified the essential components for a loyalty program for our users

Through the in-depth interviews I managed to discover the most essential criteria for having a successful loyalty program based on our users.

research

I helped with a stakeholder study to define 
the look and feel we want to achieve with the new UI.

Desired look and feel for the new UI

Clustered references based on different emotions and visual trends

Challenge: We had to keep in mind our product is predominantly used by males, we didn't want the design to feel feminine nor non-serious.

TESTING

Concept poster testing

We found out that missions resonated the most with our users. The final concept ideas was a combination of the things our users valued the most: missions, variety of rewards that progress in proportion to time and effort put.

DESIGNING

I explored multiple different directions

Testing - Design

3 design concepts for a redesigned loyalty program

We found that: 
- Users find it hard to navigate inside the first proposal.
- The division between perks and rewards is confusing to them.
- Users wish they can track their progress easily and know what they’ve gained, and what’s upcoming.
- Nice to have a place to view all rewards in one place

DELIVER

Research 🔄 Design

I delivered a figma file including all flows both for app (iOS, Android) and web, and created new components inside the Design system to be used in the designs.  

Measures

Some of the final tasks for the project, was to setup the tracking with the analytics team based on the following success metrics:

- Customer satisfaction
- Active loyalty program users
- Retention rate
- Transaction volume by loyalty program users

Aftermath

Following up, 1 month after the release we noticed the following change: 

25%

increase active loyalty
program users

18%

increase in transaction volume

12,5%

increase in retention rate

What I've learned

Measuring success of gamification

It’s challenging to measure gamification logic and the engagement of a flow that happens over a long period in a testing environment.

Dealing with complex logic

Collaborating with the PM was crucial here to narrow down the budget and have a buy in from the stakeholders.